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« on: January 27, 2010, 08:22:32 PM » |
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Team Fortress 2
Added 3 new hats that can be worn by any class
Towering Pillar of Hats"
Noble Amassment of Hats"
Modest Pile of Hat"
Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
Added "Edit Loadout" button to the class menu
Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
Fixed Snipers being able to shoot enemies through gates
Fixed Linux servers not properly reconnecting to Steam when they lose their connection
Fixed stickies being destructible before they're stuck to something
Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
Fixed player health panels sometimes using the wrong animations for buffed or low health values
Updated the net_showevents convar to be marked as a cheat
Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
Updated Italian localization strings
Updated the custom TF2 fonts with Polish characters
Updated CP_Gorge
Added more cover outside of the initial BLU spawn area
Added a forward spawn for the BLU team after Cap1 is captured
Added another access point to the upper level from the front of the RED base
Added more cover in the room just before Cap2
Decreased RED team's respawn time while they own Cap1
Fixed a few areas where players would sometimes become stuck
Community requests
Added new options for the Invade CTF game mode flag. Default is 1
0 : No neutral time
1 : Flag goes neutral in 30 seconds (current behavior)
2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0
0 : Increment score (current behavior)
1 : Increment capture count
Added new inputs to item_teamflag
ForceDrop : Force the flag to be dropped if it's being carried by a player
ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
Added new output to item_teamflag
OnTouchSameTeam : Sent when the flag is touched by a player on the same team
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Cypress
[TOotH]
Dominating!

Posts: 1079
King of Bans
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« Reply #1 on: January 27, 2010, 08:51:07 PM » |
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We need this swamp map pack http://swamp.tf2maps.net/
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 [TOotH] Monty: I CAN'T GET IT TO POOP IN THE LITTERBOX
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Célic
[TOotH]
Dominating!

Posts: 1473
Heavenly, celestial
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« Reply #2 on: January 27, 2010, 09:00:48 PM » |
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LOL Awesome... L4D TF2 style.
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 Ze ex-King o' 10 FPS. 
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Red
Dominating!

Posts: 668
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« Reply #3 on: January 27, 2010, 09:53:13 PM » |
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This one time, me and my buddy Keith...
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Sup dawg! I herd u didn't liek forming babby, but i accidentally in your base.
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Maijclue1
Dominating!

Posts: 557
Owner of the sexiest furniture in TRH
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« Reply #5 on: January 27, 2010, 10:20:30 PM » |
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Team Fortress 2 Fixed Snipers being able to shoot enemies through gates Fixed stickies being destructible before they're stuck to something
AHHH, FRIG!!!! BTW: 
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« Reply #6 on: January 27, 2010, 10:22:31 PM » |
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Team Fortress 2 Fixed Snipers being able to shoot enemies through gates Fixed stickies being destructible before they're stuck to something
AHHH, FRIG!!!! BTW:  Thank you maijclue, I couldn't find anything like that xD If anything about crafting these hats comes up I'll spread the word around.
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We Test Plugins. You cannot help men permanently by doing for them what they could and should do for themselves. Abraham Lincoln
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Conductor
[TOotH]
Dominating!

Posts: 1529
A Dying Bread
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« Reply #7 on: January 28, 2010, 12:14:42 AM » |
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you can craft them like any other hat from what I can tell, someone crafted tophat and ten gallon into one
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Arekuzu
[TOotH]
Dynasty

Posts: 178
Derp
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« Reply #8 on: January 28, 2010, 04:14:47 PM » |
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You can craft the new hats by doing the 4 refined metals+class token. Source: http://www.tf2items.com/crafting/blueprints.php#The steam forums are in outrage (again) about the fact that they're gambling more for their most desired hats. (But so am i, when i get 4 refined metals, im gonna make a Pyro hat, i'd be pretty angry if i got one of the new ones.)
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 Hail the almighty dunsparce.
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« Reply #9 on: January 28, 2010, 04:20:39 PM » |
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You can craft the new hats by doing the 4 refined metals+class token. Source: http://www.tf2items.com/crafting/blueprints.php#The steam forums are in outrage (again) about the fact that they're gambling more for their most desired hats. (But so am i, when i get 4 refined metals, im gonna make a Pyro hat, i'd be pretty angry if i got one of the new ones.) Edit: Nevermind It's been fixed: [-]January 28, 2010 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Fixed a crash during startup for the Linux dedicated server
Fixed the hats below being included in the crafting of class-specific hats using class tokens
Towering Pillar of Hats"
Noble Amassment of Hats"
Modest Pile of Hat"
Turns out you only get them by randomly crafting, so you may stop raging 
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We Test Plugins. You cannot help men permanently by doing for them what they could and should do for themselves. Abraham Lincoln
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Arekuzu
[TOotH]
Dynasty

Posts: 178
Derp
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« Reply #10 on: January 28, 2010, 04:28:54 PM » |
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You can craft the new hats by doing the 4 refined metals+class token. Source: http://www.tf2items.com/crafting/blueprints.php#The steam forums are in outrage (again) about the fact that they're gambling more for their most desired hats. (But so am i, when i get 4 refined metals, im gonna make a Pyro hat, i'd be pretty angry if i got one of the new ones.) Edit: Nevermind It's been fixed: [-]January 28, 2010 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Fixed a crash during startup for the Linux dedicated server
Fixed the hats below being included in the crafting of class-specific hats using class tokens
Towering Pillar of Hats"
Noble Amassment of Hats"
Modest Pile of Hat"
Turns out you only get them by randomly crafting, so you may stop raging   Goddamn living in Britain, steam only updates at like 8 o clock PM here.
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 Hail the almighty dunsparce.
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Nardolio
[TOotH]
Dominating!

Posts: 1882
I like turtles.
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« Reply #11 on: February 02, 2010, 08:31:18 PM » |
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Team Fortress 2 Fixed Snipers being able to shoot enemies through gates Fixed stickies being destructible before they're stuck to something
AHHH, FRIG!!!! No more shooting down stickies with my minigun. D:
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Munch
Administrator
Dominating!

Posts: 1137
A wild Munch appears!
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« Reply #12 on: February 03, 2010, 04:16:58 PM » |
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I will definitely look into this. Pelican, if you're there, we should discuss creating another TRH Mappack. 
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« Reply #13 on: February 04, 2010, 09:40:48 PM » |
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Team Fortress 2
Added new Highlander mode
9 players allowed per team
Restricts each team to 1 of each class
Use mp_highlander (0/1) to toggle off/on: default is 0 lol Highlander mode.
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 chris: I was watching the matrix and morphism told Neo "if he took the red pill then he would stay in wonderland and see how deep the rabbit hole would go" macho man: who the fuck is morphism?[
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